Well we are finally starting to move forward. We made a lot of progress this week. On the art side, the artists came up with an art style and a theme. Its going to be a steam-punk theme with a non-realistic look. The concept work looks cool, especially some of the enemies I saw. I’m excited to see this all come together on the screen.
On the design side, we solidified some of core gameplay mechanics. We still have some enemy and weapon design left to do but thats about it, until we start designing the levels.
On the programming side, the prototype is moving along nicely. Brandon is kicking ass and hopes to have a first version ready by next weeks meeting. Bill is working on the core engine and is also making a ton of progress, including work on resource management, asynchronous asset loading, some custom pipeline components, and the basic render.
Prototyping is something we are focusing on this time around. We want to get our key gameplay ironed out as soon as possible. To do this, we want to get the game in the hands of a lot of people quickly, so we can get feedback and start iterating ASAP. We’re developing the prototype independently of the core engine to get it up and running quickly.