Meeting #4
We have a game idea … again ;-) In the process of refining our idea from last meeting, we pretty dramatically changed course.
We spent most of the meeting debating one key mechanic – the rail system. In the end we decided to cut it and go in a different direction, to achieve a more fluid navigation and control system. With that decision made, we adjusted and modified a few of our ideas to better fit the new direction. We did this by creating some rules that our game will follow. Here are those rules:
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The game is a shooter. The focus is on shooting enemies to achieve a high score.
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The game is played in a tube that has both an inner and outer surface.
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The player has the ability to switch from the inside to the outside of the tube and vice versa at will.
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Speed is not controlled by the player (he just controls left/right movement).
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Its a level based game, which has a difficulty progression. Levels are completed by killing a certain number of enemies.
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A binary color scheme is used to denote the inside and outside of the tube (all enemies inside are one color, all enemies outside are a different color; the energy strip also follows the binary color scheme).
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There is a special meter that is filled by driving over the energy strip. Each time the special meter is filled, your points multiplier for kills will increase.
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At predetermined point thresholds, the player will be awarded extra men and bomb power-ups.
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There is no co-op or multiplayer.
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There are environmental obstacles, such as walls.
As you can see it’s going to be a pretty crazy shooter game. The player will be continuously racing down a tube, while shooting enemies, collecting “energy”, and avoiding obstacles; all while “jumping” between the inside and outside of the tube.